![]() Not much is lost in translation and these premises set the games up to be more faithful. Multiplayer games are not clouded with heavy narratives since they don’t have the means for storytelling that is more complex than killing, and the films they’re drawing from don’t ask for much more than that. In Friday the 13th, teens die one by one while being stalked by a masked murderer and that appeal is the draw for both the game and the films. In the original Predator, a team of humans is dropped into a jungle to do another job before having to survive against a dangerous alien beast a setup, while simplified, that is nearly interchangeable with each Predator: Hunting Grounds game. This overarching focus on watching killers kill is perfect source material for a multiplayer video game since that is the premise of every match. RELATED: Predator: Hunting Grounds Is Less Janky & More Fun 2 Years Later ![]() The people are disposable and mainly there so the big bad has something to blast, skin, carve up, or bludgeon. There are occasional likable or iconic characters like Dutch, but the normal humans are not the main pull - Jason puts the butts in seats - and is why the few survivors rarely return for the sequels. Predator, Texas Chain Saw Massacre, and Friday the 13th are all defined by their killers. ![]() It shar es the horror part of the Venn diagram with those movies, but not all of it, and those differences are why Evil Dead is a poor fit for the multiplayer space.Įvil Dead differs because it is primarily built off its protagonist instead of its antagonist. But Evil Dead is not Friday the 13th, nor is it Predator, The Texas Chain Saw Massacre, or Ghostbusters. It’s not hard to see why Saber Interactive made Evil Dead into an asymmetrical multiplayer game, since there are a few other horror film franchises that have already done that.
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